A preview of the first wave of AR apps coming to iPhones

Over the past few weeks I’ve been steeping myself in the developer and investor community that is quickly sprouting up around ARKit. There are a variety of reasons that people are excited about the possibilities but it’s safe to say that the number one positive that’s shared by everyone is the sheer scale of possible customers that will be able to experience augmented reality on day one of iOS 11. Hundreds of millions of potential users before the year is out is a potent pitch.

I’ve seen some very cool things from one and two person teams and I’ve seen big corporate developers flex their muscle and get pumped about how capable AR can be.

At a round robin demo event yesterday with a bunch of developers of AR apps and features, I got a nice cross-section of looks at possible AR applications. Though all of them were essentially consumer focused, there was an encouraging breadth to their approaches and some interesting overall learnings that will be useful for developers and entrepreneurs looking to leverage ARKit on iOS.

Let me blast through some impressions first and then I’ll note a few things.

Ikea

What it does: Allows you to place actual size replicas of IKEA sofas and armchairs into your house. 2,000 items will be available at launch.

How it works: You tap on a catalog that lets you search and select items. You tap once to have it hover over your floor, rotate with a finger and tap again to place. The colors and textures are accurately represented and these are fully re-worked 3D models from IKEA’s 3D scans used for its catalogs. It looks and works great, just as you’d expect. IKEA Leader of Digital Transformation Michael Valdsgaard says that it took them about 7 weeks or so, beginning slightly before Apple’s announcement of ARKit, to implement the mode. It will be exclusive to iOS for now because it’s the largest single target of AR capable devices. I asked Valdsgaard how long it took to get a first version up and running and he said just a couple of weeks. This has been a holy grail for furniture and home goods manufacturers and sales apps for what seems like forever, and it’s here.

Food Network In The Kitchen

What it does: Lets you place and decorate virtual deserts like cupcakes. Allows you to access the recipe for the base desert.

How it works: You drop a desert onto a surface and are provided with a bunch of options that let you decorate a cupcake. A couple of things about this demo; First, it worked just fine and was very cute. A little animated whale and some googley eyes topping a cupcake which you can then share is fine. However, it also demonstrates how some apps will be treating AR as a ‘fun extra’ (the button is literally labeled Fun), rather than integral to the experience. This is to be expected in any first wave of a new technology, but examples out there like KabaQ show that there are other opportunities in food.

GIPHY World

What it does: Allows you to place gifs in 3D space, share videos of them or even share the whole 3D scene in AR with friends who have the app. They can then add, remix and re-share new instances of the scene. As many people as you want can collaborate on the space.

How it works: You drop gifs into the world in the exact position you want them. A curated and trending mix of gifs that have transparency built into them is the default, but you can also flip it over to place any old Gif on the platform. Every scene gets a unique URL that can be remixed and added to by people that you share it with, effectively creating a shared gifspace that can be ping-pinged around. The placement of gifs felt very logical and straightforward but the ability to ‘paint’ with the gifs and then share the scenes whole in a collaborative fashion was a pleasant surprise. One example that was impressive was leaving a pathway to a ‘message’ that a friend could follow when you shared the scene to them. Ralph Bishop, GIPHY’s head of design, says that the app will be free as their other apps are, but will have branded partners providing some content. GIPHY has something interesting going on here with a social AR experience. It’s early days but this seems promising.

Arise

What it does: It’s a game from Climax Studios that places a (scalable) 3D world full of crumbling ruins onto your tabletop that you help your character navigate through without any traditional controls.

How it works: You look through your device like a viewport and align the perspective of the various pathways to allow your character to progress. There are no on-screen controls at all, which is a very interesting trend. Climax CEO Simon Gardner says that translating the game into AR was attractive to the studio (which has been around for 30 years) was the potentially huge install base of ARKit. They’re able to target hundreds of millions of potential customers by implementing a new technology, which is not the typical scenario where you start at effectively zero. The experience was also highly mobile, requiring that you move around the scenes to complete them. Some AR experiences may very well be limited in their use or adoption because many people use phones in places where they are required to be stationary.

The Very Hungry Caterpillar AR